Match Your Innovation Process to the Results You Want

 
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We are often asked whether the best way to structure for innovation is top-down or bottom-up. The answer is both, but it depends. Bottom-up approaches work well for incremental (keeps you in the game) innovations. Breakthrough (changes the game) innovations, contrary to popular belief, need a top-down approach.

"Management involvement tends to happen only when ideas are "ready" to be pushed up."

So let's talk about incremental. It tends to be short-term, uses familiar (traditional) metrics and development systems like Stage Gate. The risks-rewards are relatively low. Incremental innovations can be managed at the operating levels where the people know the customers/consumers best and decisions can be made in a more consensus-driven way with input and agreement between all stakeholder functions. Management involvement tends to happen only when the ideas are "ready" to be pushed up and sometimes even that isn't necessary. Almost every company has a Stage Gate process because they work well for incremental innovation.

Incremental innovation is often disparaged because it isn't cool, sexy, or brag-able, which is a mistake because incremental keeps what the company sells relevant and competitive. Incremental is also breakthrough's best friend, because if done well it throws off the money for pursuing higher risk/higher-reward breakthroughs.

Now comes the heresy: Everything that makes incremental models work is what causes them to unintentionally kill potential breakthroughs. Why? Because consensus and familiar metrics are death to breakthrough. Breakthrough metrics and decision-making must be applied in totally opposite ways. When forced to present familiar metrics for truly out-of-the-box "beginning" ideas, work teams develop what our friend Jay Paap calls "Imaginary Numbers." We have a biotech client whose executive leadership team, starting with the CEO, demanded net present value estimates for fledgling, "beginning" ideas...and they wondered why they weren't launching any game-changing innovations.

Proposition: If an idea is truly breakthrough then there is nothing to measure it against (a true test of breakthrough), with no true benchmarks and no familiar metrics until much further along in the development process. Metrics in pursuit of breakthrough need to evolve from the educated gut of criteria in the "Fuzzy Front End" to familiar metrics by the time of implementation. And breakthrough models must work in parallel with the incremental model.

"Incremental innovation is often disparaged because it isn't sexy or brag-able - big mistake."

As for decision-making there is one simple rule in pursuit of breakthroughs: "The higher the goal the higher the role." Why? Because in order to play in breakthrough, an organization's executive leadership (starting with the CEO) must be willing to play, make some of the critical strategic decisions, and provide people, money, time and air cover when the organization begins to resist change. They can't wait until everything is "ready." They must interact with their work teams frequently throughout all of innovation's phases, from the beginning.

They must also be willing to see value in absurdity. One of the biggest myths in innovation is, "I'll know the big idea when I see it." WRONG! As Albert Einstein once said, "If the idea isn't absurd there is no hope for it." A model that doesn't stimulate, value, and advocate for ideas that begin in absurdity will probably never change the game in its industries.

In most companies the radical, scary, absurd "beginning" ideas experience what we call "The Bazooka Syndrome," where they don't just get shot down — they are blown clear out of the water, usually by a well-intentioned management team that hasn't been engaged properly in the work flow (and not because they're close-minded, which is what everyone wants to think).

In pursuit of breakthrough, management is not the enemy as it is so often portrayed. Nor are the troops incompetent dunderheads. It's the process model that is broken. 

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